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Post by Grayson on Jan 27, 2010 19:16:32 GMT -5
Let's all tell it like we see it here
Does anyone think this game will ever actually exist? Admittedly, I'm a pessimist by nature, but considering the amount of time the project has been underway, there is no way to tell by passive player observation that anything has been done at all.
The only evidence on the forum represents what I estimate to be less than an hour of work apeice by 3 or 4 individuals.
Aside from that, I've also noticed an alarming number of stupid suggestions. I hope that Dunny and the team can sort through these well enough. To go with that I see a lot of good suggestions get negative replies for stupid reasons. A few posters I've noticed seem to negatively criticize while simultaneously posting their own ideas, which are stupid. It seems like a retarded mess and I don't envy whoever has to sort through it.
If anyone here is following DoI please discuss. I feel that this is an issue some people might think the same as me but not really a convo to have on the DoI forum.
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Post by guest on Jan 27, 2010 20:08:59 GMT -5
don't be such a pessimist
there are lot of solid ideas and I think most community agree to preserve the best part of rubies
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Post by Grayson on Jan 27, 2010 20:33:28 GMT -5
I don't think I agree with that. In my opinion the best part af rubies was Halberd.
If the game ends up being a revamped version of the Phoenix server, it's going to suck.
That is, if the game ever even comes into existence.
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Post by Banzer on Jan 28, 2010 2:42:03 GMT -5
Personally I've taken an interest in the game. I got to agree with Grayson that not a lot of actual work has been done, theres been a fair amount of community organizing, but very few decisions made.
I would post here what i posted on The JaG site: I woudn't expect a playable alpha of DoI until at least 2012. The haven't organized the resources need to get it moving any faster. I think everyone there has good intentions, but I think the "DoI team" is a bit intimidated of making any actual decisions, or actually jumping into the programming/modelling/texturing required. (although actually when it is properly abstracted none of them are hard to do.)
I have to admit I'm pessimistic as well at the hope for seeing anything soon.
One thing i can say about the discussions on the forum is that I honestly believe Dunny can see through a lot of the stupid and unrealistic ideas. He doesn't post much, but i know that he reads through them carefully. And even if the game never gets made I believe that he honestly done want it to.
That being said I think theres a lot of BS getting posted on the forums. People are arguing moot points (im guilty as well even though i like to debate) , good ideas are getting shot down by dumb people, and bad ideas are getting praised by some. The way they could counter this is to get some people in charge of it, to cut down bad ideas and actually incorporate good ones. Even if they are wrong, at least it will get things filtered down so that a concept could become a reality instead of just chit chat. All the current mods are either too afraid of making something concrete, or just don't care about other peoples' ideas enough to incorporate them.
I have to say that some of the DoI staff I believe to be underqualified, and just got their "positions" through phoenix friendship. I think Slam should take a more active role. I think Dunny should take a more active role. I think the "storyboard team" should start doing their job and actually making a more canonical database of content rather than just a background story and some rough race concepts.
But It is all volunteer so I can't really blame anyone for anything. Just my ideas.
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Post by abraham on Jan 28, 2010 7:21:36 GMT -5
What you see is a reflection of American society. "Get er done" is done. That said, If they are trying to make a perfect game they will fail. Get a beta out and make adjustments, every game does. The problem they face, as I see it, is keeping interest in the project. With some kind of playabe beta, maybe open to the old crowd, don't want to discourage new players with a half done game, they could generate some interest among the old crowd. But, being Enema, Iam not very bright.
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Post by Newman on Jan 28, 2010 19:21:12 GMT -5
I'm not sure they'll pull it off or not, but I'm pulling for them. There are a lot of good people on the staff past and present that just could.
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Post by SabsTheNinja on Jan 29, 2010 8:30:16 GMT -5
i too wish them good luck, but I dont really know much about it tbh. I check in every now in then tho
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Post by Hawk on Jan 30, 2010 14:13:32 GMT -5
If the game ends up not having PvP of any signifigant value I probably won't even bother. I'm already involved in a PvE game, and I highly doubt these guys will even come close to something comparable. But one can hope, but hope only lasts so long until it gets stale and you move on.
I know this; some of the posts and suggestions made over there are way out of the realm of possibility. They must think this project has assloads of cash, endless resources, and FT Devs with nothing more to do than to work on this.
I'm pulling for them too. After 6 months though.. I haven't really seen much else than a few concept art posts, a map, and a ton of ridiculous ideas.
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Post by darkrain on Jan 30, 2010 23:29:17 GMT -5
I wish them luck as well with the game. Though, to be honest the game needs a nice balance of pve pvp and rp to get a wide variety of people to be interested. If you focus to much on any one of them and you're missing out on some really loyal fans who prefer a different way of playing a game.
Let's be honest...if it focused as a PVE game who would even bother to even look at it? How many GREAT PVE games are already out there? No need to even bother looking for another one. However, a unique game that harbors all play styles can grab a bigger audience.
Hopefully, the admins won't shun a play style because they are bias toward it or because the old rubies players who stuck around don't like it as well. You will never grab new players if you stick to mainly the ideas of the old rubies players.
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Post by Grayson on Feb 1, 2010 20:47:31 GMT -5
I believe that successful people make their own luck.
If we were on some alternate universe where Dunny asked for my advice, I would tell him to be honest to the community about why things are moving slowly and ask them to help out.
In my proffessional life I have seen it over and over... a project will start out with a lot of buzz and excitement, but as soon as it starts losing momentum, it goes kaput. I think Dunny should try to keep the momentum going, if it's not already too late. (6 months and nothing real to show for it... )
Even if it means handing over the reigns of leadership to someone else, the smart move would be to get some momentum going and keep it moving.
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Post by Deadric on Feb 3, 2010 18:28:34 GMT -5
I have to admit that after 6 months there is not a lot to show for it. Although I also know you can't just slap a game together in a few hours. And it is volunteer and out of there own pockets I believe. But still, maybe they need to bring in a few people that are really good at doing this and have a lot of time to do so? I too also think there are a lot of bad ideas being thrown around and some good ones being shot down and hope that the staff can see that "not saying any of my ideas were great either" I think the point about momentum is important to. If they lose the interest of the old RoE players what do they have left? And if/when the game comes up, I think they realize what the loss of both Hally and Nemmy had on a big portion of the community and can't see them not fixing that. Maybe off the bat we would have a pho like server but I think they would have to put in a pvp server at some point.
I still hold out hope, although things are going slow. I hope things will speed up a bit though in the near future. Not that there is any reason to really think it will.
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Ork
Halbred
Posts: 46
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Post by Ork on Feb 8, 2010 12:17:32 GMT -5
Lyra is working a lot on the homepage and i saw they made a wiki for the devs(funny, it's same like we use for JaG). Last month it looked dead for me too, now i'm sure they started to create much more again.
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Post by Newman on Jul 22, 2010 18:07:02 GMT -5
Dunny’s latest news: (Borrowed from the JAG site)
I have picked up a few old (and I mean OLD) servers that will at least let us balance the load a little between shards etc. and will give us a basic opportunity to figure out how to get shards to talk to one another. So though they are ancient and need a lot of work upgrading, the basics are there enough that I feel we can at least get the network setup enough to learn and get them working enough to know HOW to do it.
I will take a moment to say now that ALL systems (forums,IRC, wiki, bugtrack) etc. WILL be going down for an unknown amount of time sometime in the next few days. This is so I can rearrange my physical location of servers, and setup the network. I am not doing this work myself, as I have to be out of town again this evening. I will be moving things into place and then having my brother in Hawaii setting everything up... I figure if he can run communications for the whole Pacific fleet he can set up 15 servers to talk to one another. If not.... well I will fly to Hawaii and throttle him for you all. Some of you actually know him as Oram Gort. Yeah... figures we are related in some crazy way...lol
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Post by Newman on Jan 10, 2011 18:19:29 GMT -5
A little update from Dunny:
"I have already addressed this many times before so I am not going to belabor the point I made then, and still believe in.
RP isn't dead, but PvP type players are not the bane of existence either. There are many play styles and many are a combination of styles. My dream of DoI doesn't separate the community, but rather allows for all styles to be played together in many different ways.
Right now consensual pvp is set up, this also has a timer, where you set pvp on, and it has a timer before it can be turned off. This way someone can't challenge you then when you get buffed up and ready or go hunting for revenge they can't just go "hahaha I just turned pvp off"... if you want to gank someone hey up to you, but you aren't going to walk away turn off pvp so they can't hunt you back right away wink. The other side of this is also for now all pvp is consensual, however in the future, the badlands (if you looked at the map you will see where I mean) will be PvP on always for everyone. There will be mobs there, for building your charrie, however, they will be the same mobs that you will find for that level as anywhere else. Eventually I would like to see pvp only guilds, where your guild is pvp, and when you click accept to join that guild, another screen will come up with a warning to let you know that you are about to join a PvP based guild. Those guild's PvP flag WILL ALWAYS be on. So I have alot of things planned for that.
RP is not dead, and there will be quests geared for the RP style players, this will involve a lot more GM involvement than normal quests/events. The whole game will be RP based, however there will be RP channels that are only for RP, guild chat will be optional RP chat (as that would be set by the guild leader and officers). Then there are the players that just want to play the game with no real alignment to RP or PvP or even PvE... these players will have their own channel for their chat. You would have the option to turn any or all off, but required to follow the chat guidelines for that particular channel.
Already the Help channel has a warning on it, to say that you are chatting in a help channel. So I know we have a plan or goal in place to accomodate as many players as we can, however, all this isn't going to happen overnight. I figured I would weigh in on this as I can see this becoming yet another heated discussion, over points that have already been established. I am not going to say to much more on the subject because 1. I already have. 2. I have already repeated my own post from before 3. I have no idea how long any of this is going to take to build.
Hope this at least answered some questions.. until next time
Dunny out."
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Post by Hawk on Feb 6, 2011 21:21:06 GMT -5
Well..
After a massive hard drive failure, the DOI Site is now finally back operational. Thanks Dunny! I was hoping they'd already have some type of beta invitation extended for some of us former RoE people, but I'm sure the latest turn of events have set things back for them........atleast somewhat.
Slowly but surely is alot better than not at all, so I'll remain optimistic. (For the moment anyway, lol).
I think they need to expand their resource options to include this community. If there are people among the future player base willing to donate money or soft/hardware to get the same great people back online together (in any capacity!), why not pull the trigger? Just set some simple guidlelines and perhaps limit what each individual can offer maybe? There is always going to be risk involved, and I'm sure most of us already know and understand that.
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Post by Newman on Feb 14, 2011 18:33:36 GMT -5
Another update from Dunny: "Well it has officially been 2 years now and we are still going! This past year has seen its share of near misses for our staff as well as equipment deciding that they don't like power outages to learning how to build a game using a core server that was built for windows in Linux. We have learned alot about the code in the past .....well 6 months. Lokku has been working like crazy to get a bug report tool working as well as a development wiki going and working. He has been the workhorse so far on our development side. Mike and Lor have been waiting for the ok to do something and eager to get to work. Again, backward engineering a core server to change it to fit our wants/needs takes time so it has taken a while. (Still using this server base has saved us years (and about another 100 devs) of work. I have (using lessons learned) recreated a server that if we have a serious hardware outage in the future, that I can just switch on so that we can still at least get info out to the world... that said.. using virtual machine technology, we also have copies of every server that is currently running. Basically that means that if one goes, we can shift to the other vm pretty quick, may lose some data depending on when the last backup was, but we won't be down either. We'll see how that one works. You will notice over the next few days (probably next weekend) that the forums will be down. (or very slow if I use the vm backup copy) I will be completely rebuilding that machine with a completely new system. I am also getting a new system with a 6 core 16 gig of ram for a primary server to host several of our servers. This will save overall power consumption, as well as have enough power and memory to run the machines without killing the quad core 6 gigs of memory they are running on now. The technology for the 6 core processor and memory is fairly new and isn't cheap (hence only getting one for now)...but it will get us moving closer to a point that while the game is still not iskirra, we can at least play on it and see the progress (and test new stuff) as we go.. we'll keep that as a goal this year. Anyway, good to write something out at least and we'll see how we hold up this year. You can discuss this announcement here: forums.iskirra.net/forums/ubbthreads.php?ubb=showflat&Number=320998#Post320998Dunny "
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Post by Captainspaulding on Mar 5, 2011 2:11:20 GMT -5
Well I check in there site as well sometimes.I would like to see them succeed.Heck I can barely stomache anything realeased today , and I can't play WoW cuz I have a addiction problem to it.But all I can say about the game itself is ,If I can't stab a noob in a open pvp server and throw them in my back pack to zone crash them...........Then its a no go.Sorry ................
Hehe jk.I havn't been into pvp so much since Rubies.But its mostly cuz of the players that I loved it so much.Maybe thats why I find it hard now.Missed the tight nit active community of Rubies ,where everything was so persenol.
SEAAAA>>CREST OUT
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Post by griffey on Mar 20, 2011 15:09:15 GMT -5
dunny is mad because i have 6 moms and 22 dads
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Post by Newman on Mar 10, 2012 18:32:15 GMT -5
Latest update from the staff of DOI (handled as a question and answer):
"Well here it is... A long awaited update/teaser QnA, guided by none other than all of you, our great community!
Before I get to the QnA, we would like to thank all of you for hanging around with us to this point. Without you all, there wouldn’t be much of a reason to proceed with our humble project in the first place.
Well then, let’s get to it...
I’ve taken most of all the questions posed, and tried to answer them as best as I can. If you do not see your question answered, it was too similar to one I chose.
I'd like to know more about the coding and such. Like a check-list or something with what to do and what's done...
This kind of specific stuff is covered by NDA, but I can tell you that it is being worked on. I know it may not seem like it at times and that a lot of you are craving more insight, but the brutal truth is that we basically can’t tell you until we have it done. I’m not a programmer for the project and I’m not always in the loop on that side of things, but there are things happening that will (hopefully) make the project a tangible reality, sooner rather than later.
I would like to know a little about the flora and fauna. What types of mobs we might be dealing with?
We have several types of mobs in development, and they cover a wide variety of the fantasy enemy spectrum. There will (hopefully) be plants and animals that can cause minor to moderate difficulty. There will also (again, hopefully) be Humanoid mobs, Elemental mobs, Spectral mobs, Undead mobs, and just plain old Monsters that don’t fall under conventional mob status (somewhat original ideas).
You never know when you’ll encounter some form of Mape, Wuhrm, Armadine, Pogwilly, Mucklet, or Shambler throughout your adventures.
What classes will there be?
I can’t really give specifics on these just yet, but I think the general hope is that our class system will provide lots of choices, be they conventional fantasy genre classes or something you haven’t seen before. In the development of a project such as ours, you begin to realize that there is only so much originality you can bring into it that hasn’t been thought of elsewhere. So, our desire at this point is to bring in as many as we can, and try to throw our own twists on some not-so-common ones.
Will the faction system be more developed than RoE's?
Technically, it is hard to say. Would we like for it to be? Yes, most definitely. We have quite a few major factions planned, and getting them to have an effect on your Iskirrian experience is something we want to work, eventually.
Will the starting location be the same for all races/classes?
Haven’t you heard, Iskirrian? All youngsters must attend their rite-of-passage training at the Citizens’ Academy of Aimark. Once graduated, Lord Shawstripe will arrange for their passage to the major city of their choice.
If you decide to play evil/good, will there be different quest lines?
There will be advantages and consequences to all actions, hopefully. It may be that factions come into play in some situations, and that your standing opens or closes doors for you.
Will there be a timeline of events which the game follows?
The world of Iskirra, like anywhere, has had its share of events that helped shape the landscape. War, technological advancements, and things such as resources help mold the civilization of its inhabitants. While there have been many such events in the past, who can say what the future holds?
What will the PvP system be like?
We want PvP in Iskirra. The last time it was discussed, the general sentiment I left with is that our goal is to have it optional (a yes/no flag) in most common places, and have specific zones or areas where it is always set to on, kind of like a warzone.
How technologically advanced is Iskirra?
We are a medieval fantasy game. There are plans for supernatural things that might be seen as technological advancements in a fantasy world (magic) but I seriously doubt you’ll be seeing toilets. I hope you know what a chamber pot is. What’s that smell?
Will I be able to kill miners?
I hear Ogremine still sees some activity, but I doubt Arocltar will appreciate you knocking off his slaves. If I were you, I wouldn’t go miner hunting in the Huygensrift area either. I hear there are all sorts of terrible things locked up in there, and I don’t know that you’d be doing the hunting or becoming the hunted.
The Goldsreach Mines are probably what you're going to be looking for. If you do decide to head that way, tell Thurvan Ogglebreck I said hello!
Will DoI have the versatile skill point system and range of classes that made Rubies of Eventide the masterpiece that it was?
We hope so. Rubies of Eventide was a great game that we all grew to love. However, Dawn of Iskirra is totally unrelated, other than the fact that we all played RoE.
Our goal is to have a game that everyone can enjoy, and a world that people want to be a part of.
Will there be ground targeted AoEs?
It is still too early to tell.
Can there be some form of mastery choices for healers/melee/mage/tank that's classless that generally improves on the ability throughout the game even after skill cap?
I am hoping that once you reach a skill cap, there is some way to further develop and master your skills. Right now, I’d say it is still too early to provide a definitive answer.
After skill cap, some other form of training should take place that gives passive boost to finalized stats/armor/evasion, etc. Is that possible?
Nothing is impossible at this point. I understand what you are looking for and I think that, personally, most of us are in agreement. Nobody wants to stop honing their skills, however, I don’t think it is something that can feasibly be endless.
Will skills be able to be modified by items, and if so, will the items increase the actual level of the skill?
I’m not exactly sure about the nature of this question, so I’ll cover it from the two angles I can think of...
Skill level =X Mod = +10 Modified skill level = X +10, regardless of skill cap
In the above example, an item modifies your skill level regardless of skill level cap, while in use. Once removed/cooled down (if it is a consumable), skill level returns to X.
Scenario 2:
Skill level =X Consumable or action granting guaranteed/random chance at permanent skill increase =+1 Modified skill level = X+1, until skill cap
In this example, you consume or do something that guarantees/gives you a random chance at raising your skill level. This would be like reading a book or mining for ore. This is a permanent increase until you reach the skill cap, where you could no longer (permanently) raise it. Temporary raises above skill cap would be possible.
Personally, I would love to see both examples in our project. It is a little further down the list of things to work on, but it’ll come up at some point.
Is there any idea to implement a 2nd tactical phase for combat?
This is something that will probably be addressed down the road. So, right now, I don’t know.
Will there be world chat and trade channels?
Yes, most likely.
Dunny stated: "We really need to make the graphics our own and get the Ryzom references out", what does that mean in comparison to what we saw in the contributors area?
Basically, if you know anybody that is good with art/computer graphics and modeling that might be interested in helping out, you need to get them to contact us. To make this our own game, we need to remove that Saga of Ryzom influence. What you saw was basically SoR’s shell, set up on our own server and logged into from multiple parties.
1. What did Dunny have for breakfast on Sunday?
He probably had something like black coffee and hard tack rations. Also, you didn’t include a #2, which is always necessary after a good breakfast.
Fix the rivers?
Gallien covered this one. Basically, my rivers were hundreds of miles wide in perspective to the landmasses of our concept world. I still haven’t gotten a finalized map put together, but I trimmed them down enough to quell a certain pink gorilla.
ETA?
Soon.
In closing, I’d ask everyone to please remain patient. I’ll do my best to keep the lines of communication open in the future, and try to get you some updates and teasers a little more often.
Please remember that this is a grassroots game that is being made with volunteer time. It just ain’t gonna happen all that fast in relation to a company that is driven by consumerism.
We don’t see you all as consumers. We see you as community. Sure, we appreciate the fact that some of you want to give us money to help out with things and, yes, it does help. Dunny handles all that.
You aren’t a consumer to us... you’ll always be our community first."
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Post by Grayson on Mar 10, 2012 22:48:48 GMT -5
I've found that dealing with goal-oriented long term projects like the DoI project, that brutal truth is required to meet goals and not get bogged down with denial. I hope that if anybody working on the DoI project reads this, they won't be too offended.
I still hope that these guys can actually produce something, but I have to say that this whole thing still reeks of bollocks.
No specifics on what has been done and what needs to be done? The NDA prevents that? I don't think so. Either he misunderstood the question or he's covering for the total lack of progress that has been made.
Not a single screen shot of anything? The only 'teaser' they've given is a tiny insignificant bit of lore, which would go a lot further in my book if there was even a single screen shot to back it up with. As far as I can tell, they haven't gotten any done in years.
The problems hindering progress and keeping goals, if they have even set goals, from being met are very obvious. They don't have any real programmers. Sure, they've got a couple of ghosts who pitched in a bit on RoE orginally, who are volunteering a staggeringly tiny amount of their spare time on the DoI project, but that just isn't going to cut it. RoE was a tiny game, the programming was rife with error and the programming work was totally unproffesional, and they don't even have the help of the core members of the original RoE programming team. At this rate, by the time they can actually show gameplay footage, DoI and the Ryzom engine won't be compatible with my PC any longer.
If you want my opinion, and you probably don't, but at least I can be objective about it, from the very start they should have started a donation drive. I promise you that no matter what, without an influx of cash we are never going to see DoI. They should have started taking donations four years ago, and maybe by now they could have afforded to actually hire a professional programmer, and if they had done that they would definitely have something to show the community aside from a few bits of lame lore.
I'm sure this idea occured to them at some point, at least I really hope it did, and the only reasoning I can think of why they haven't run a donation drive to get things going faster or sold shares in the game to players is that Dunny wants to retain sole ownership. Fuck that. This is supposed to be a game made for the community and developed by the community. The community may have needed a leader, but they need another self-righteous sole-owner like they need an arrow to the knee.
In summary, what I think needs to be done, my educated opinion based on real life experience, they need to set a plan with goals and a timeline, sell shares in the game or run a donation drive so that they can hire proffessionals to get this thing done.
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Post by Newman on Mar 11, 2012 22:28:41 GMT -5
DOI Incorporated...hmmm
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Post by Anon on Mar 12, 2012 8:53:28 GMT -5
As someone on the inside, I have felt your same woes.
There comes a point in time, though, where you have to decide if you're in it until the end.
I chose to stay. Even if it takes years and years and years, I'll just keep waiting.
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Post by Anon on Mar 12, 2012 8:58:41 GMT -5
Also, "brutal truth" often does nothing but make folks even less driven.
There are maybe 3-5 people left that are actually pushing the development of DoI, with only 2-3 of those actually experienced with coding a large scale project.
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Post by Newman on Mar 12, 2012 21:06:49 GMT -5
I wonder if it's not better to throw it out there "as is" with the knowledge they are working on it. Just have a functional mining and killing allowed and chat function working....Probably to impractical to consider cost wise.
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Post by Hawk on Mar 13, 2012 16:01:52 GMT -5
It's coming up on 3 years this July, trying to remain an optimist has not been easy. I myself chose to give to the project. If it never happens, so be it. My experiences in RoE, along with the DoI forum site was worth much more than I ever gave in the first place anyway. I agree they need something to bring in more money though. Whether it be money drives, share purchases, or even bringing the current game up.
To get additional money from me, they're going to have to show me more than what they have. That's for sure.
Anyway, I hope all is well with everyone!
Btw; Grayson, do you know what a pupusa is? ;D
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